Codeflow

Codeflow

Codeflow

Date

Date

Date

2022 - 2024

2022 - 2024

2022 - 2024

Service

Service

Service

UI/UX Design | Researcher

UI/UX Design | Researcher

UI/UX Design | Researcher

Introduction

Learn the technical skills to get the job you want.

Online learning as well as e-learning digital solutions were in high demand even prior to the Covid-19. Sooner, Research and Markets forecasted the market to be worth $350 Billion by 2025, and with the present development of events, the number will only grow.
As a survey of college students after the spring semester in 2020 showed, 43% of students who took part in traditional face-to-face classroom courses had never taken an online class before the pandemic, 21% had only been engaged in one online class, and 35% had taken two or more classes.

The Challenge

The main business goal of this project is to develop software that will make the life of instructors easier and their efforts more effective by providing them with all the necessary tools for remote teaching. As for students, they are supposed to receive a superior learning experience. The standard video conferencing tools don’t have the capabilities for setting the roles of teachers and students, and every user has the same access privileges. The project focuses on eLearning and provides the following:

Built-in engagement drivers such as quizzes, polls, and content sharing.
Student activity tracking, both as individuals and as a group.
The ability of students to collaborate in small groups that can coexist within a larger class setting.
1:1 learning experience and peer-to-peer instruction without interference from others.
Digital inclusivity for students with old devices or slow internet connection; the ability for the app to work with smart TV and a mobile phone.
Complete control of the learning process for the instructors.


Technical Challenges

The main technical challenges for our project team include:

Working with the live video streaming technology.
Optimizing the application performance, especially for mobile devices.


Conclusion

Even with all the constraints, I had at the beginning of this project, I believe I’ve was able to find a very effective and decent solution to solve the problems I discovered during my research and increase the overall feel of the product.

More projects

Got questions?

I’m always excited to collaborate on innovative and exciting projects!

Got questions?

I’m always excited to collaborate on innovative and exciting projects!

Got questions?

I’m always excited to collaborate on innovative and exciting projects!

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Built in Framer · Made by Dan Rusu · ©2025

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